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The Game now launches but with one small problem, when title screen appears and says press Start to play, their is no keyboard or joypad support so sadly the game is still unplayable, almost there and I have to give you feedback just to let you know what's happening, thank you
Interesting. Could be a focus issue. If you add command line parameter –native it runs in windowed mode with the native resolution. It's not a great experience as the resolution is so small, but at least you can try to focus the window and see if that fixes the input.
Thank you for your help, looking forward to playing the game when this minor problem is solved :)
the demo game launchers without any problems, the full game keeps showing this error, hopefully it will soon be fixed :)
I've uploaded yet another build that should output more diagnostics in the error window. At the moment I do not really know what the problem is and have been unable to reproduce it I'm afraid.
this is the message in the log file
[FATAL] Failed to create texture. : d:\programming\db_engine\engine\source\framework\graphics\dg_dx10_texture.cpp(99)
I've uploaded a new build that prints a little bit more on errors. If you want to try that, perhaps I can understand what is going on. Also the log file will also print other useful information that can help, such as graphics card vendor.
Sorry to let you know, the full game is not working, i click on the game icon & i get this little box message saying, Failed to create texture, the demo works perfectly, please fix & thanks again for a free Amazing shoot em up :)
That is a pitty. If you can share the exact message of the box, or the content of the log file next to the exe, it would help. Thanks!
Awesome retro style shoot em up, I'm really enjoying the demo and look forward to purchasing the full version, keep up the great work :)
Glad you enjoyed it! All games I make is just a small hobby thing I do on my spare time, so I have no plans on ever charging for it.
Wish I could turn around backwards.
Great job, I really love this type of game. I could give you a thorough feedback on this game if you want, but i don't think it would fit in this comment section. unless you want me to of course.
I'd love some feedback if you have time and energy to give some! I've sent a DM on Twitter.
32bit please? :P
What operating system are you using? As 32bit is quite uncommon these days I opted for 64bit to gain more memory available in my editor.
Yep, but Windows XP only is compatible with my titanic portable games collection!
I see. Unfortunately I do not plan to support XP, as even Microsoft dropped support for it in 2014.
Agree, but a 32bit build should be enough to play on my XP.
Forgive me for being blunt but, you need to get the fuck off the internet if you're still using WinXP. Your computer is likely already compromised and used to commit cyberattacks against others even while you're completely unaware of it. It doesn't matter if you have the latest patches or whatever, WinXP by design is broken and not suitable for internet activity of any kind.
If money is an issue, grab Linux Mint and use WINE or PlayOnLinux to play games. Steam also has their own version of WINE that is more compatible with certain games so if you install Steam then you can play games with that as well.
TLDR: Upgrade your OS by whatever means necessary or GTFO the net. 32-bit is dead and asking indie devs to cater to your outdated hardware that actively hurts EVERYONE on the internet is not required.
Olof, I would like to request if you can make a Linux-based build (if possible to easily port it) so that those who are stuck on outdated/compromised old OSes can legally enjoy the game on a secure stable modern distribution like Linux Mint or other distros.
I started a Linux port of the engine some time ago, and got pretty far, but then I kind of lost interest and felt it was better to continue making the actual game instead, so I put it on hold. It's definitely something I want to do at some point in the future, especially so I can get things more easily running on Mac.
Thanks for the response. It is good to know that you're already planning a port for Linux-based OS. The game's page says it was made with Aseprite and that already has an Ubuntu version so porting should hopefully be a bit easier.
I'm hoping this game is successful enough that you can make future games and do so on a more easily cross-compatible engine like Unity/etc.
Well Aseprite is only for the graphics when I do my pixel art, the actual engine itself is made by me, and it depends on very little. The reason for going with my own engine is that it's a lot of fun to make things yourself, and I want to program in C++ so Unity and the likes have never really interested me. My current engine is somewhat similar to Unity, but made for 2D pixel perfect graphics and allows you to do all your work in C++, even scripts, which is awesome.